Shepherd dog running in EEVEE

The self-developed particle generation hair addons HairMesher was used to generate uv mesh hair based on particle child hair. The mesh hair mapping was updated, and the algorithm was improved to make the mesh hair color closer to the skin color. The number of polygons still about 15000, and the face weight automatically inherits the skin and bone weight, so it is a rigid weight and will not be distorted when posing. The animation part uses the imdjs_nodes the character animation node addons of blender. Built-in keyframes are not used at all.
https://blenderartists.org/t/hairmesher-generate-mesh-from-hair-with-uvs-c
https://blenderartists.org/t/ghost-ik-virtual-inverse-kinematics-bone-physic-bone-ik-c
https://blenderartists.org/t/addons-imdjs-nodes-a-node-system-attemps-to-replace-the-build-in-keyframe-c
HairMesher 3.51自动绑定

10 Likes

Thanks for sharing this incredible work!

1 Like

I featured you on BlenderNation, have a great weekend!

thank you very much

1 Like