I’ve been trying to figure this one out for awhile but I’ve run into a road block each time I think I’ve come up with something.
Basically here is what I’m trying to figure out. You have a ship going through a rectangle, that rectangle is the force field that protects the workers inside the hanger bay from the vacuum of space.
Well, what I’m trying to figure out is how to make the rectangle ripple outward when a ship is going ‘through’ it. I’m not talking about it rippling out in one central area, but in every part of that ship that is going through it (even corner that is touching the force field)
Is it at all possible to get blender to do this? Or is it a limitation I can’t get around?