I’ve been trying to figure out the best way to model a ship’s hull.
It hasn’t been easy.
I’ve tried several different ways of doing it and so far, this is the best result I’ve managed.
I have no idea how I’m going to unwrap it.
create a low poly profile at each one of the marked lines and let the subdivider handle the rest. or you can use nurbs surfaces.
stop trying to do the computers work
Ha, if I knew how to do that I’d try it.