Ship Hull Modeling

I’ve been trying to figure out the best way to model a ship’s hull.
It hasn’t been easy.
I’ve tried several different ways of doing it and so far, this is the best result I’ve managed.
I have no idea how I’m going to unwrap it.






create a low poly profile at each one of the marked lines and let the subdivider handle the rest. or you can use nurbs surfaces.

stop trying to do the computers work :wink:

Ha, if I knew how to do that I’d try it.

The best method: https://wiki.blender.org/index.php/Doc:2.6/Tutorials/Modeling/Surfaces/Skinning

This one is made using the method explained in the Wiki: