Thank you for these suggestions. I really appreciate it. I will give it a try. I do have the girl–for the most part–in completely different scenes. I learned fairly early on that having hair in the scene, even if it isn’t in view, slows everything down.
I’m new to BlenderArtists. I have tried to utilize it as a resource and I add my own two cents a time or two also. I haven’t had great experiences getting advice. I appreciate people’s efforts, but often the answers and suggestions are things I already know and have tried, or are people like me who are not Blender experts just trying to be helpful. In the long run, and for the most part, if I haven’t learned something in a tutorial, I have had to figure it out on my own. I have worked really hard on this. I had a real nightmare with the hair and one comment I got on here let me know that it is a problem in Blender (the hair doesn’t respond to the collision modifier of any mesh and blows through it). One of the problems is that I’m new enough to Blender that taking on a project like this was more or less guaranteed to be fraught with problems and I think some of the most serious issues are that I didn’t know when I started a lot of the things I learned along the way. Do you have any suggestions for getting people who know more what their talking about to answer? I hate to sound like a snob here, but it’s a lot of work to put these questions together and then not really get a workable answer.
I’m not shelving this permanently. I will make the effort to–at the very least–find someone who has a machine that I can render this on in a reasonable amount of time. The suggestion of using BI is worth considering. I actually made the switch to Cycles halfway through this project and wound up changing all my textures and materials for that. It took about a week (30-40 hours) to get back on track. I’ll think aobut it. But it won’t look as good as the Cycles. That’s the big problem. I will try the 720p, as you suggest and will look at your work.
I’m not using SSS. I didn’t bother because I felt it wasn’t necessary for the more-or-less cartoony look I was going for. Most of my textures are from Sketchup Texture Warehouse, which are excellent, plentiful, and free. I don’t think they are particularly “heavy” in terms of graphics processing, but I don’t know how to determine this for sure. I converted all of my png textures to jpegs when I learned it made a significant difference. I have some normal mapping, like on the heart and the rug which I could probably lose. I originally had normal mapping on the doll, too, as her “skin” is actually cloth, but I dropped it in favor of lowering render times.
I really appreciate all this info and your interest in the project. I’ll see what I can do.