Any feedbacks on how I could improve are welcomed!
Welcome!
First of all, I like how you are representing some realistic aspects of space battles that are rarely shown in sci-fi.
I like the scenes with the ships’ thrusters firing, and I like seeing the radiators getting increasingly hotter. The way you did those looks nice in your video.
I also like the way the space battle is fought at a large distance where the ships can’t directly see each other.
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Things that could maybe be improved:
- Stars don’t get bigger like this when a camera is zoomed on them. You would need a really strong telescope to actually see the actual shape of the star. After zooming a lot with a camera, it would eventually go out of focus, but otherwise remain a small dot. I am aware this is a bit hard to do, it would require doing more work than just using a texture backround for the stars. Though, cameras on real spacecraft tend not to pick up the stars at all, so maybe being a bit unrealistic is the better artistic decision here.
Then, I have to say that the weapons look a bit anticlimactic. And I don’t mean that compared with the usual hollywood spectacle, I’m pretty sure they look tame compared with the real thing.
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In the scene where the defense turret destroys the missile, I initially had a hard time getting what was happening. The lighting and dark color of the turret makes it hard to see over the background. Also, I think this scene would be easier to understand if the missiles had a bit of an explosion when getting destroyed. Maybe a burst of glowing sparks that keeps going in the general direction of the missile while expanding? I don’t think that would be unrealistic either, things in space tend to explode with expanding clouds of debris, gas and dust. If you can see the gas puffs from the ship’s control thrusters so clearly, I imagine a missile exploding would be even more spectacular, especially if it was heated red-hot by a laser before.
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For the coilgun fight after that, I don’t know how much artistic license you are taking with the projectiles’ speed, but I’m pretty sure it wouldn’t look like this at all. They would likely travel at a speed measured in kilometers per second. This means that the shots going away from our ship would look like a long line disappearing in like 2-3 frames (right now, it looks like they take an entire second to clear a distance equivalent to the ship’s length). Also, maybe the gun could have some visual indicator that its shooting? What about some recoil or a flash of light as it gets briefly powered by a pulse of energy?
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The incoming shots bouncing off the ship also look a bit weak for futuristic coilgun projectiles. At the speed they would go, I’m pretty sure they would react more like the physics of meteor impacts than bullets. This means the projectile would get vaporised from the slightest impact, in a flash of plasma and sparks. The speed involved would overwhelm any solid material in existence, so even a glancing hit would leave a mark (in the form of a round crater with edges peeled outwards from the blast, look up images of “space debris impact”.)
Of course, all of this needs to be tempered with the needs of the story and making the video understandable to the viewer.