Hi Jeffrey, thank you so much for taking the time to watch and give me some awesome feedback! I agree that the body mechanics are a bit mechanical, and it’s something I’m keen to study more and improve on.
I’ll take on board your feedback about the emotion and claustrophobia not hitting hard enough as well. Other than that, what did you think of the story? Was everything clear to you? Did you understand enough about who the characters were? Was there anything you thought wasn’t working in terms of the script/story?
Yes, I always tear up at that scene in Toy Story 2 as well!
This was all rendered in Cycles, and it’s definitely challenging! I originally wanted to render it all on my laptop, but realised that wasn’t feasible and ended up using Garage Farm render farm. But it was a big process uploading every shot, getting it back, making tweaks etc. And it cost about $820 USD, which was really the only major expense on the project. I think doing a more “low poly” style is a sensible route for solo 3D filmmakers, but I’m unfortunately just drawn to a more photorealistic/Pixar-esque style. I don’t have much experience with Eevee so I can’t really provide much advice, but maybe I’ll explore it in the future.
With making vs buying assets, my philosophy is to create anything that is bespoke and essential to the identity of the project. In this case, the rabbits and the cage are all created from scratch as they’re the essential elements. Beyond that, I feel like if you can source it affordably then do it, otherwise I’ll make it myself. So the foliage is GeoScatter assets, the dirt scatter is made by me, the food is bought from FlippedNormals, and the hunter is a mixture (jacket modelled by me, boots and pants are bought assets, the rifle is a combination).
I fortunately didn’t really have an issue with feature creep because I was very clear on the goals of the project (two minutes, complete story, animal characters etc.) and had written the script before doing anything in Blender. I did a lot of “R&D” where I stepped through the process of creating and rigging a “test rabbit” character before starting on the actual production models, so I had some idea of what was going to be required. So I guess the answer to how to avoid feature creep is to have the script locked before starting.
Thank you again for taking the time to give me some valuable feedback. If there’s anything else that you thought, or if you have any other suggestions for areas to improve then I’d love to hear it 