I’m creating a myriad of assets (for things like https://en.wikipedia.org/w/index.php?title=Czech_hedgehog&oldid=1221140115#/media/File:Rozsocháč.jpg and https://en.wikipedia.org/w/index.php?title=Bunker&oldid=1207940710#/media/File:Maginot_line_1.jpg ) all of which shall be used to create renders, but also later in games as (probably) interactible objects.
Considering the multiple purposes that these might serve, are there any technical benefits for me to include multiple assets in each blend, or should I have them stored in separate .blend
s?
In a situation where you have to do
To use a mirror axis that is not X, Y or Z you need to define that axis with another object’s rotation. The easiest way is to use an empty from the “Add” menu, then “Empty” (in object mode):
Here, I have a cube cut diagonally, and I have added an empty (in the centre) I used an empty with arrows so you can see the axis’s. Now, you can use a mirror modifier and select the empty as the mirror object as shown.
having the beam for the hedgehog separate from the rest of the hedgehog was incredibly useful, because rotating the beam completely screwed-up the horizontal mirroring:
and https://blender.stackexchange.com/revisions/96348/2#:~:text=Apply%20the%20rotation%20to%20your%20object%20Ctrl+A%20>%20Rotation doesn’t appear to do anything.
However, it appears to have as many disadvantages:
Issue
I have exactly the same issue as @melvi did. However,
Yeah, that’s basically it. I will just stick to copy and paste which works perfect in Blender. Problem solved.
is not a solution for me:
having the beam for the hedgehog separate from the rest of the hedgehog was incredibly useful, because rotating the beam completely screwed-up the horizontal mirroring:
[Screenshot_20240519_231335]
[Screenshot_20240519_231340]
[Screenshot_20240519_231402]
Solutions
I thought …
These prevent it being of use.