shoulder rig???

I’m trying to find tutorials on how to rig shoulder so that I get smaller deformations that need to be corrected with shape keys. I’m looking for some intermediate-advanced instructions. If anyone knows anything about such tutorials please tell me. Thank you.:slight_smile: (bad english)

This might be something good to check out. You can get some good deformations using bones with StrechTo constraints. Not a tutorial, but a cool example.