Here’s a shrink ray device that I made last night over the course of about five or six hours.
I made all of these meshes myself just last night. The machine itself is unfortunately not a single mesh; it’s a rig-up of several different objects parented to an empty. It has a full range of motion on its base. The beam itself is just a Wave-deformed tube and some nodes (specifically blur, a little glare and a texture overlay). I’m probably going to add more details and parts to it later on.