I’m finishing a character that I plan to rig (with Blenrig6) and animate. I added a multires modifier on my retopologized mesh + a shrinkwrap modifier, works fine except for the mouth because of the mouth cavity of my low poly mesh. I can’t find a way for shrinkwrap not to affect the mouth bag ( failed attempt with vertex group with weight paint). Is there a way to achieve it?
Or am I mistaking and the mouth cavity should be separated from the main mesh, as well as the jaws and tong?
Should I have different objects (mouth cavity, 2 jaws, tong and eyes) and ‘parent’ them in a single rig? If yes, how?
Thank you so much