Below is an image of a 3d scanned object I am trying to recreate and modify. It is essentially a bunch of marbles crammed into a rubber bicycle inner tube.
I am wanting to model it by positioning a bunch of spheres, and then stretching a cylinder around them, I want to be able to reposition and scale the spheres on the fly, until I get the desired look from the outer stretched surface. I then need to export the stretched surface as a quad mesh, for the purpose of solid modeling in other software for manufacturing a mold.
I have been playing around with the shrinkwrap modifier as it sounded like the logical solution, but after some testing, it doesn’t seem to give me that nice stretched transition between spheres no matter what options I try.
I was also recommended metaballs which actually does a pretty good job, but I also need to model variations of this with other non marble shaped objects, so really looking for a “shrinkwrap” style approach.
So I am wondering if anyone has any suitable approaches?
Thanks for the info, I will do some experimenting with this. The original 3d scanned data is actually no good to me, I need to create a 2-part mold and there are too many undercuts to use a straight split line, which is why I need to reposition the underlying spheres.
If you have to make a straight line you will have to do it with the cad, but you can also do it with the booleans by subtracting a cube from one half and doing the same with the other part, so you will have to make two copies and apply a subtraction first to one part (upper ) and another to the lower one. But if you share the model I can try to make the model with this method.
Greetings.
I knew this would happen, after putting the model together we then had to tweak the position of the underlying spheres, which resulted in recreate the surface using a bunch of modifiers all over again. I thought I would try the negative pressure cloth sim approach based on @Nanomanpro 's example. There was a lot of tweaking of various values to get the desired result, but I am super chuffed with the result so far. And as a bonus, we can now move the spheres around with easy until we get what we like!