I found this problem on a big scene, but I managed to reproduce on a simple scene :
Let’s say I have this cube, with subsurf modifier, and an already subdivided plane above the cube :
To sum it up, it means that on my original heavy scene, I MUST set the final subsurf level on viewport if I want it to work at rendertime
Is it a known bug ?
By the way, this does not happen on 2.8, where the shrinkwrap is well refering to the render level of the target object.
But I’m working on a project I cannot transfer on 2.8 for now…
@OP Thanks for highlighting this, which appears quite a major issue!
I often shrinkwrap clothing to characters which I know have higher render subsurface level.
Must check when I get home to see whether this error harms the render!
I agree, but it’s weird not to have solved it in 2.79 … Specially when you know that only thing to do to fix the bug is to change a variable “levels” to “render_levels”.
By the way, for the developpement of 2.8, this issue with ambiguity in var names was pointed up. For example for hiding objects in 2.79, the variables are “hide” and “hide_render” and when you are dealing with “hide” you might make mistakes because nothing says if it’s for viewport or render, unless having a “hide_render” var just in front of you.
That’s why in Blender 2.8 they changed it to “hide_viewport” and “hide_render” just to definitively fix things. But they didn’t fix the exact same problem for levels and render_levels in the Modifiers Params… Quite unlogical.
I’m pretty sure that this bug actually comes from this ambiguity.
For the moment, that’s what I’m actually doing, as my project is fully managed by python script, the levels are dynamicly moved by code at render time, in order to get around this bug…