Hi there, I have a bird/gryphon character with a lot of feathers which I control through a particle system. To make the feathers “stick” neatly to the model (they look quite artificial otherwise), I’d like to use a shrinkwrap modifier to kind of snap the tips of the feathers to the model. I have tried using a particle instance modifier on the feathers, and then a shrinkwrap modifier below that. The particle instance modifier is quite buggy though, and sometimes rotates feathers around 90 degrees, so the result is a little messy.
Is there any way to use a shrinkwrap modifier on a mesh used by a particle system that is set to OBJECT? I want all of the feathers to be shrinkwrapped, not just the single instance. But since a normal particle system is not a modifier on the instanced object, I’m not sure how I can achieve this…
Here’s why I want to use a shrinkwrap modifier:
Without shrinkwrap. (So messy…Ugh)
With shrinkwrap. (Muuuch better. But note the rotated feathers, they prevent it from looking believable)