“Shroom” is this guy’s nickname, I figure :slight_smile:

Had a lot of fun with this - in my ongoing experiments with low poly modelling, I used only smooth- and flatshaded faces this time, no subdivision surfaces.



I featured you on BlenderNation, have a great weekend!

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Yay, thanks!

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I like the style, well done. The lighting and materials match nicely.

The only very minor things I could suggest is to tweak the ground on the right hand side to get some of those shades on the left. And the foot looks a little funny, maybe make it a little bigger or pull the cloth, bulge the cloth to show it draping over the top.

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Again, thanks for the feedback, I really appreciate it! Looking at it now, I see what you mean about the foot - bulging the cloth would certainly help.