“Shroom” is this guy’s nickname, I figure
Had a lot of fun with this - in my ongoing experiments with low poly modelling, I used only smooth- and flatshaded faces this time, no subdivision surfaces.
Turnaround:
“Shroom” is this guy’s nickname, I figure
Had a lot of fun with this - in my ongoing experiments with low poly modelling, I used only smooth- and flatshaded faces this time, no subdivision surfaces.
Turnaround:
I featured you on BlenderNation, have a great weekend!
Yay, thanks!
I like the style, well done. The lighting and materials match nicely.
The only very minor things I could suggest is to tweak the ground on the right hand side to get some of those shades on the left. And the foot looks a little funny, maybe make it a little bigger or pull the cloth, bulge the cloth to show it draping over the top.
Again, thanks for the feedback, I really appreciate it! Looking at it now, I see what you mean about the foot - bulging the cloth would certainly help.