So, to go along with the nightmare that has been clicking on windows creators update because I kept getting the window …
I know I did it.
I had decided to download 2.78.5 hash-e to play with the new principled shader a bit and while I can get all the slides to effect a mesh, using image texture nodes (and normal mapping/vector) according to BaseColor, Metallic, Roughness, Normal … node points nothing is really seeming to work. Base color is meh - it changes the color but, it’s not very detailed or anything-pretty sure it’s broken for me. If I plug anything into metallic, it seems to shift to full diffuse (using a free metal package from MR. Price’s website). Even when, the only thing I try to do is the normal and I change the strength, all I can see happening is … basically the light reflection/glare path moves across the surface. Almost like I were moving the lamp over the surface. There is absolutely no detail at all. I can’t even project an image onto a plane, and I am at a loss for why this might be happening?
I’m not having any other sort of issues with display functions that I know of.
even when I use just a simple Image Texture — Diffuse — Material Output (surface) node tree applied to a plane … I get a solid diffuse color …
Ideas??