Modeled and rendered in Blender.
Textured in Substance Painter and Illustrator.
Post-processed in Photoshop.
Everything was created from scratch by me.
Illustrator.
Modeled and rendered in Blender.
Textured in Substance Painter and Illustrator.
Post-processed in Photoshop.
Everything was created from scratch by me.
Illustrator.
This looks incredible, the level of detail on the lens and camera is brilliant…
As someone who likes photography, I really appreciate all the finder details you have done. Especially the way the light is reflecting of the glass.
Your topology looks good as well, where did you start with this project? It
Shure you didn’t upload the reference photos by accident? ![]()
The texturing is amazing!
Thank you! I created this project from scratch. If it means you asked how I came to make this piece, because I wanted to make a 3D version of the camera and lens I have ![]()
Thank you! ![]()
Very impressive work, the modelling texturing and rendering top class.
Thank you! ![]()
This is coolest render man and the lens glass it so real, and camera is awesome like previous post
Thank you! ![]()
So Good! Incredible Topology and texturing!
Thank you! ![]()
Damn you even modelled the embossed text and logos on the camera and lens cap! Texturing is really top notch, just flawless stuff all around. Awesome work!
Thank you! ![]()
great work
Please, make a render through it
Thank you! Actually, this can zoom and focus! ![]()
I featured you on BlenderNation, have a great weekend!
Thank you!
Amazing job!
In my case, as a professional photographer who is learning Blender for mostly ad packshots, your job is really inspiring, congrats!