Sigma B 4K Poster With Breakdown

37 minute render at 4K of a black hole rotating at 0.6 of the maximum, rendered on a 3070 laptop gpu
Project started Jan 15 2024, finished Jan 17 2024
Happy blending!

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Breakdown

Step one: Distortion setup


It’s a sphere duplicated and scaled with geometry nodes:

And with a glasslike material to distort the light rays:

Step two: Accretion disk

It’s an object with a volumetric shader applied to it:


The shader nodes ended up being quite complex

Step three: Putting it all together

Accretion disk + distortion:


And then adding some compositing:

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Looking great, you have done this one real quick, congrats!

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