Silver and Gold


Cycles, 100 Samples and basic Glossy and Diffuse Shaders.

Critique Welcome!

I think it’s way too bright. Glossy stuff like this benfits greatly from lighting with an hdri, maybe give that a try :slight_smile:

I would also suggest adding a simple mesh backdrop so that some shadows can be generated…when applying a glossy texture, there should always be something for it to reflect :smiley:

Can you do that in Cycles? I’ve only ever seen it done in Internal…with the Angmap mapping?
Thanks,

=I would also suggest adding a simple mesh backdrop so that some shadows can be generated…when applying a glossy texture, there should always be something for it to reflect :smiley:

Do you mean just add a plane or something in the background? With like a white material for shadows?
Thanks,