Cycles, 100 Samples and basic Glossy and Diffuse Shaders.
Critique Welcome!
I think it’s way too bright. Glossy stuff like this benfits greatly from lighting with an hdri, maybe give that a try
I would also suggest adding a simple mesh backdrop so that some shadows can be generated…when applying a glossy texture, there should always be something for it to reflect
Can you do that in Cycles? I’ve only ever seen it done in Internal…with the Angmap mapping?
Thanks,
=I would also suggest adding a simple mesh backdrop so that some shadows can be generated…when applying a glossy texture, there should always be something for it to reflect
Do you mean just add a plane or something in the background? With like a white material for shadows?
Thanks,