Silver lining in a post-collapse city

Hello everyone,
I have been observing BlenderArtist with awe for about a decade, but never posted on here. Here is my long overdue first post:


Freelance work for a short film project. Blender 4.0, rendered in cycles.
Minor matte-painting work on top (poles, metal details) just to save time.

For the clouds silver lining, I mixed two principled shader, one with forward anisotropy and the other one with backward anisotropy, high density. Volume bounces set to 1024.

Lighting:
AO
Volume Direct

Compositing: adding more metal bits, fixing textures, adding rust, Glow, LUT, photographic noise

41 Likes

This is an awesome scene! So good.

1 Like

Thank you!

I featured you on BlenderNation, have a great weekend!

You’re on the featured row! :+1:

1 Like

textures look ai generated? is there anything ai made?

None.
The only AI I like is for denoising cycles renders (Optix, Intel Denoiser).

If my art looks like AI it’s because:
a) I use displacements maps and generally bad UVs.
b) Stability/Midjourney/OpenAI stole our stuff for training it (list of 15,000 artists name, I’m under “Efflam Mercier”). So since everyone started telling midjourney and SD to make stuff look like “trending on artstation”, it scraped any artwork I posted there since 2014 that had above a certain threshold of likes.