Hi,
I am trying to get a simple animation from Blender to Max with the fbx export.
But it is unfortunately not working.
When export the file as as an fbx:
- Re-Import to Blender works fine, animation is still here
- Imort to Max, Objects are there but the animation data is lost
I have tried this with a very simple, basic part. A cube which is animated and even this is not working.
Does anybody knows a workflow how this can be done?
I have tried fbx binary and ASCII
Any help is much appreciated.
Thanks in advance,
dechgo