how do I know when its done rendering the thumbnails. I tell it to start rendering the thumbnails, and a separate blender window opens, but i go back and try, and it leaves some un-rendered
thanks
TIM
how do I know when its done rendering the thumbnails. I tell it to start rendering the thumbnails, and a separate blender window opens, but i go back and try, and it leaves some un-rendered
thanks
TIM
Hi! I donât know since when happens, but with todayâs blender build (26-02-2019) and SAM 0.9.4 when I render the thumbnails thereâs an object that appears in every thumbnail.
See how the model âCampana 90 cc0â appears in several thumbnails:
It appears in every thumbnail, even in other folders/categories.
This is a great addon and I canât thank you enough but⌠I got to ask any chance we can get categories for materials? Or maybe several_materials>1blend instead of present 1material>1blend
Hi, Tibicen!
Fantastic addon. Really appreciate the work youâve put in.
Is it possible to allow users to adjust the amount of rows/columns in the asset grid?
Back from holidays,
@SecretTomodachi I will take a look at it this on the weekend.
@Botoni canât really copy the issue. but will take closer look.
@nafergo will take a look at material categories, but due to âmyâ ideology it is better to have materials separated into files. So when modifing and (for instance) uploading to cloud it would only upload small blend file insead of big one.
@Alex_S I remember there was an option for that in the api, i will try to put it in settings. You are right it even looks annoying.
Excellent. Thanks a lot!
Not sure if this is a Simple Asset Manager problem or a Blender 2.8 problem or a Tim is dense problem
When I import a file (append) for some reason, only part of it appears at the cursor, the rest appears at the 0,0,0 origin â im using simple asset manager and Iâm in version 2.8 â any ideas whats going on?
Thanks
TIM
Does this add-on support individual node groups? Or only full materials?
Hey there Tibicen. Iâm also experiencing the following issue in which whenever I take a preview image, sometimes the hidden objects that come with the model gets revealed. There are even times where my collection layout gets messed up.
Also, is there a faster way to render preview images? Everytime I need to create or re-render them, I have to go into user preferences. I did add it to my quick favorites menu but I can only access that option inside user preferences.
Found the problem!
The offending file had that object marked as non selectable. Marking as selectable again fixed the issue.
omg! Good to know, I was thinking how to redo whole import thing :P. Iâll add func to mark selectable while rendering. I hope it would help the script.
Iâm moving to another country thatâs why the delay with next release.
hey⌠I can see the addon installed in preferences but it does not show up in properties, not sure where I am wrong.
I am using blender 2.8
Hello, the addon doesn´t work with folders containing ânon-Englishâ characters e.g.:
BĂźro (german language)
KuchynÄ (czech language)
This is shaping up to be a really terrific asset manager. Thanks for all the hard work on this!
Iâd like to request a âSearch In Subfoldersâ option along with a âRecursion Levelâ that allows users to define how many subfolders the asset manager will search down into. The Easy HDRI addon does this. You point it to a master folder of HDR images and then have the option to tell it to search subfolders and how many levels deep.
Iâd also like to request the ability to load texture images via the asset manager. I know we can simply drag and drop them from a file manager or simply navigate to them in the Shading workspace. But it would be nice to be able to search for common textures just like we can for HDR images within the asset manager.
Thanks for your consideration and looking forward to the next update!
Hi digs,
if you havnât found the addon by now,
tap the âN-keyâ in the 3D Viewport on your keyboard
from the right there opens the vertical tabsfilled âTool Shelfâ with the sidebar on itâs left side.
You find the addon in the sidebar, when tapping the uppermost tab âViewâ of the Tool Shelf.
Should you be interested in knowing a trick how to find most of the addons in Blender, say so, and I can you write a small âHowToâ.
Hello!
Iâm very excited about this addon! I am having a little trouble with rendering the preview images however. Whenever I hit Render missing previews, the addon will open another instance of blender but then not do anything else. Is there another step I am missing?
This SAM is quite interesting⌠But before I dive into this bad-boy, let me ask: Are many of you setting the Library Path to the directory of the current gig you are working on?.. I canât see myself switching to some system where I keep all my stuff in one folder. It seems to me this would rock if you are working on particular job and you have a bunch of assets that are needing to be quickly accessed at various times, and thus just set the Library Path based on what you are working on, and inside that folder use the directory structure that this addon is wanting. Do I have this about right, or is this more about managing stuff that you use often in your day-to-day work, bur not necessarily the current gig?
This is an interesting question, would love to know as well.
This is actually why this plugin didnât work for me straight away as I instinctively made the library path relative so that it would work across multiple projects. So Iâd like to request this feature
If relative file path works for the library location works then it will be fine to hop around different projects as long as your folder structures are strictly the same. Also, should mean that projects+SAM would work between OSX/Windows/Linux. So for me, I would set the library path to be //../__Asset_Lib/
and then make sure that all work blends are one level deep in sibling folders to this.
If you try this now then the plugin interface shows up blank (I assume because it canât find the library with a relative path).
Ok, Iâve had quite intense period. Moved to other country, finishing music video, and working on a bigger project.
But was tracking all the requests. I will have some time next week⌠hopefully, so I will try add most of the requests.
Ad. library path: Now it takes it from preferences, i could add another checkbox if it should use global, or file based path. If second would be choosen, then it would use relative paths. I will try my best.