Simple Car Shader

This is a simple car shader I made with cycles and I am sharing it with you. The car model is from the Mike Pan benchmark test of course :slight_smile: I have included the .blend file with the material so you can experiment with it. There’s a roughness slider so you can get a matte version easily. Maybe you will find it usefull or you can improve it further!


car_shader.blend (552 KB)

and another environment


Nice and simple.
If you wanted to go more advanced, you could try adding procedural textures to simulate smaller reflective particles in the car paint and give the shader more depth. :wink: