Is it possible to use the Simple Deform Modifier without having to use an empty?
i’m originally a max user and have been using blender a bit for the past couple of months, and though blender is great and speeds up modelling in some parts… it also lacks in some parts, especially basic parts.
having to use an “empty” in order to simply curve a subdivided cylinder at a 90 degree angle is just busy work. In 3ds max the “empty” is the pivot of the object.
Is there a way to curve a mesh without having to use an empty?
If the modifier could use the mesh it’s aplied to as an origin, that would like solve these little things immediatly.