I had made a wall, and removed the fire in the middle, then just shot fire balls at the wall and destroyed it, and I made it to where the walls catch on fire and everything burns!
Yeah, for my computer it’s around 60 frames and maximum is 90, but I was talking about when you add lights for shadows. Combined with this, it causes low frame rate.
The reason I don’t use GLSL is because my computer can’t handle it very well :p, so I usually keep everything shadeless and just try to bake shadows XD
I really like the fire, how when I throw a cube at it some sparks come off the side… I want to use it, and I may… I just may…
Thanks for sharing I didn’t say that in my last post.
If you look at the blend, and if you select an fire particle (Layer 2), you will look that in the Ipo Curve editor, there are some curves, R-G-B, i used them to give the fire a fade effect, and to give them the orange color, is easy just look at the blend
Remnd me later and I’ll upload it, busy right now, all the objects in the scene are dynamic though, you may want to remove a few before running it. Partial pysics test, will upload later.
1-Select GLSL mode and Textured Mode
2-Add a Material to your object
3-Set it ObColor
4-Open a window with the ipo Editor
5-You will see 3 Words, ColR,ColG and ColB
6-ColR is red, ColG is green and ColB is blue
7-select one of them and CTRL+click in the ipo editor
8-if you want other colors make the same process as you made with the color that you selected
9-Boila! you can play with color Via IPO
10-Have fun
How embarrassing…The reason it “did not work” was because i tried it in the same layer as the “particles”. No wonder the model stayed black. As there are no light sources in there. :o
Edit: Everything works fine until i press play and the model disappears (vissible until i do step 7). I guess it has something to do with any of the alpha options?