Is there a way of getting simple, non-photoreal, old fasioned mist in EEVEE? The kind that just fades everything to a colour as it gets further from the camera?
i found a way, hope it helpful
make sure volumetric is enabled
create a cube, set volume with volume scatter, scale up till it cover your scene, play with values then
i try to follow other tutorial out there, but with blender 2.8 that continue developed over time, i cant replicate the tutorial with the build i’m using, so i make my own way
here you see the result
Thank you, but this is far more complex fog than what I was after. I was after the kind of simple fog that has been about since PS1 that simply fades out objects as they get further away, and can be used to hide a draw distance. This doesn’t work if the whole scene has to be covered with a cube of volumetric fog. Don’t get me wrong - Eevee’s volumetric effects are awesome, just not what I’m after.
What I’m after CAN be done in a mist pass, but I was hoping it could be done within Eevee.
you mean something like that?
Just add Volume Absorption to world nodes
and turn volumentrics on in the render properies
really its just 1 minute of work
woah, i think it works so simple. thanks!