Simple, old-fashioned mist in EEVEE

i found a way, hope it helpful
make sure volumetric is enabled
volumetric

create a cube, set volume with volume scatter, scale up till it cover your scene, play with values then

volumetric2

i try to follow other tutorial out there, but with blender 2.8 that continue developed over time, i cant replicate the tutorial with the build i’m using, so i make my own way

here you see the result