What I want this script to do:
For a rigged character, add keyframed shape keys for
Current frame = 1
Previous frame = 0
Next frame = 0
Change to sculpt mode while on current frame.
And be a button in the ‘Object Tools’
Essentially I want to add a 1 frame corrective key to the current frame (current character), without going through the tedious task of inserting a keyframe for each key.
I want this to be able to be repeated without a problem (unlimited amount of one-frame corrections)
This is essentially the anisculpt script simplified and updated for 2.6*
thanks for your response kazinger, but it would still be helpful. As you see in that video, he has to manually set 3 keyframes which is very time consuming if you want to have a shapekey correction for every frame of animation. More time may be spent setting keyframes than sculpting the shapes.
NOTE: This project has been accepted, and is currently being worked on by someone.