I’m creating a so called “pent-planar-map”, according to the common triplanar-maps.
The difference is, that there are two additional directions to X and Y: 45° + 135°. Therefore the “pent”, because it’s five directions.
I want to use it for interior design, furniture-materials, ie. wood. Also wooden doors, windows ect. are planned to be textured this way.
With this material I don’t need any UV-unwrapping etc, because the tileable textures have always the correct size, even in diagonal direction or 45° rotated arrangements. The requirement for UV-unwrapping cannot be replaced for all items, but it should be reduced to a very small minimum by this material.
My problem now is: For any direction I need a seperate Image-Texture node, although they contain the same image!
When I’m going to “upgrade” the material with normalmap- and roughnessmap-functionality etc, it gets 10 , 15, 20,… image textures. Each texture five times!
Is there any possibility to simplify the image-texture-input so I have only ONE node instead of five?
is it possible to script the image-texture node so it has an input-point instead of the image and I can connect all five of these new node with a single Image-Texture-node?
or is there another solution for this problem?
Thanks very much!
Pentplanar-Mapping.blend (1.95 MB)