Simulate the hang of an earring with a fixed axis


I’m trying to simulate the hang of an earring, setting a point or a face as fixed and letting the weight of the body adjust with the gravity. Is it possible to simulate this with rigid body physics?

Check this out:

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Weight paint mode! Sausome stuff!

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I think you can do that with some Rigid Body Constraints (either a Point or a Hinge, depending on your desired result):
https://youtu.be/YW_6WqFiAIw?si=jfkyukPUMKwxW0kK&t=260

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I didn’t respond earlier but got what I wanted with your solution thanks :slight_smile:

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