I just modeled the pencil sharpener of Raymond Loewy (https://www.theavanti.com/pencilsharpener.html) and I thought it could look cool by simulating the smoke inside a wind tunnel like this reference picture :
Now this is how my scene looks like :
The smoke is emitted from 12 circles and the wind is placed just before them with a big strength. The wind has a cylinder falloff. I also put the wind strength noise to zero to avoid turbulences.
I made different simulations and tweak settings to get the desired effect but it stills not look what I want.
There’s too much chaos with the smoke and I want to be able to distinguish the different smoke lines.
This gif shows different steps of the simulation. Actually the smoke isn’t going enough straight.
This is the different parameters for both the smoke emitter and the smoke sim.
My questions are : what parameters can improve the quality and realism of the smoke simulation? Like is it the density of the smoke/ temperature or resolution subdivisions of the smoke? The strength of the wind (set to 40 000) or the position of the emitters?
Don’t hesitate to ask me questions !
Thanks in advance