Oh no… is that a work around it ? my entire animation is set from 0 to 88, now I guess I made a mistake on that… but is it fixable ? consider that I won’t be able to change all the rest, there is tons of elements, like a lot… if you know a workaround please do let me know
thank you so much
No. I mean you don’t have to slide animation. Just do not render frame 0, set start of rendering at frame 1.
A sliding of one frame of entire animation would not be noticeable.
Ok got it, for one of the particle system tho, still not rendering frame 1, the other one is fine, same emitter, just two different particle systems, checked everything, and it won’t render frame 1.
This i one reason why many prefer starting their shots at frame 1000 or 1001. it gives you enough leeway to correct errors or add frames before the shot if that is required further diwn the line.
If you have multiple scenes in one blend fil le you would start scene 1 at frame 1001, scene 2 at frame 2001, scene 3 at frame 3001 and so on.
I did change my entire scene animation yes, but still that only particle system gives me that one frame… I don’t understand tho, same emitter, two particle system, one is fine and the other one is not, just frame 0.