I’m following the tutorial of BlenderCookie about the modifier cell fracture.
For this tutorial need the game engine. When I start the simulation with game engine with the option “record the animation”, the activation mesh, that activates the dynamics of my object to break, does not move.
This only occurs when I activate the option “record the animation”, before without the option, if that works.
¿Somebody can help me?
Thanks and sorry for my bad English