I made it to see how far I could push Blender’s limits. And because I’ve been failing to solder a physical version for the last couple of weeks.
You can learn a lot about how computers work by tinkering with these logic circuits, so feel free to download the blend file and see what you can do with it: https://mega.nz/file/6sFClBaC#1IqBrvGDBsehD9a9AjmPMR5zsCyaxweAAf9VKNCAf14/
…well… it does show what someone can do with geometry nodes…
…somehow this does remind me of the raytracer someone wrote with the computing capabilities in PovRay… so next is an ALU, then a CPU, then a microcomputer, then an minimal OS, then Blender 2.49 ??
Hey thanks for the setup! for some reason the dec to bin converter doesn’t work properly for larger 32 bit numbers, maybe it’s a limitation for Blender itself.
Assuming that the the math checks out, I’m pretty sure you’re starting to hit Blender’s boundaries. My wild guess is
that the numerical accuracy of this setup is too low, (because Blender can only store 32 bit float numbers). Maybe it would be possible to implement a different, more clever algorithm that would bypass this limitation? It’s nice that you’re playing around with this idea!