I was modeling when I recognized something:
Lets say you have an unwrapped plane with a texture on it. Now, if you move one side of the plane the texture gets stretched into the relative axis.
This makes sense as the plane gets a smaller surface and the texture needs to fill that space.
However, I wondered if there is a way that the texture moves simultaneously. So instead of strecthing the texture gets cropped. Is there a technique, option or plugin which allow doing so?
I hope you understood me
What coordinate-system is being used as the input to the texture? I can’t quite visualize what you mean by, “gets stretched into the relative axis.” Usually, an object is UV-mapped for precisely the reason that now you have a UV-coordinate system (which won’t move) with which to map your texture.