Sin City NPR Police Car

I finally got a chance to play around with some NPR textures. It’s amazing how they can completely transform a model I’d already created with more traditional texturing. This car is part of a larger image that I think I’ll re-do with similar kinds of textures.

Here’s the matcap:

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what lighting scheme did you use? It seems there are 5 sources here, but I don’t quite understand how the headlights are created. This is a searchlight working from the side or the light from the headlight object itself.

The roof light and headlights have emission shaders (with Bloom checked in Eevee) and the rest of the scene is lit with 2 spotlights

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I featured you on BlenderNation, have a great weekend!

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Thanks so much, Bart! It’s always an honer to be included.

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