Single sided materials / textures (face normal)

I’m having trouble finding how to set the viewport so I can see through the backside of the texture. i.e. game modelling…


Switch render type to “blender game”. By default you only see one side of the face. The backside you will see right through. You can however make this double sided too for certain objects. In materials under game settings deselect “back faces”. By default this is checked.