UPDATE - Current Alpha Release: Alpha 01
Wow. It sure has been a while since I’ve posted on the forums. I suppose I should do an introduction for those who don’t know about the project.:eyebrowlift2:
NOTE: This thread will follow development of the Alpha version of the game as we get closer to release.(scheduled for the end of June)
Sintel The Game is a video game adaption of the Blender Foundation’s film Sintel. I started the project shortly after the announcement of Sintel (2009?) with a couple dudes I had worked with on the Monkey Game Project, along with some new faces too. We spent A LOT of time prototyping game systems that we thought would be needed in a Sintel video game. We designed levels, came up with a story, built characters, systems and finally launched our official website (Sintelgame.org) in July of 2010. (almost 2 years now :eek:)
Shortly after the release of our website, a few members of the dev team traveled to Amsterdam to attended the premier of Sintel. The team even got the opportunity to travel to the Blender Institute the next day and show off what we had made. (video here)
Needless to say, we were amazed at the amount of attention the project received. We got loads of useful feedback, some even from the Sintel film team. We wanted to reach the expectations people had of the game (which were higher than we had thought :ba:) and we realized what we had wasn’t cutting it. So we rebuilt. And then we rebuilt, and rebuilt again.
It has been a long, difficult process, but I am happy to say we are finally at a level I feel proud to present.
The plan now is to release an Alpha version of the game by the end of June :eyebrowlift:. The Alpha will have a selection of levels for the you guys to explore and familiarize yourselves with the mechanics of the game. The levels WILL be incomplete. (hence the term Alpha) The idea is to show what we have done, and update that as we continue to develop the game further. I know many people are excited to play even a little slice of the game and I feel like they have waited long enough.
We are looking for experienced animators to create some high quality animations for characters. We have had a few animators help us out, but we want to bring somebody on the team to fully take over all character animation. If you are interested, the best way to contact me is by (mailto:[email protected]).
We are also interested in programmers (bge python), texture artists, and character modelers. Again (mailto:[email protected]) me. :ba: