Hi everyone,
I am brand new to the forums with no public posts yet whatsoever and so cannot create my own topic yet on any of the subforums like “Support”, “Artwork”, etc, but I do have life experience using Blender since 2018.
I am having trouble with implementing skeletal animations for a Sandy Cheeks player model for a fan game I am making.
I made sure to double and triple check that I understood correctly that when you are weight painting bones, dark blue means “no influence by the current bone selected”, while red means “maximum influence by the current bone selected”, yet when I go to pose mode and move the bones, I get areas that are marked as blue moved, and things that are marked as red completely unmoved/unaffected.
This is using Blender 2.92.
Does anyone know what else I am doing wrong?
The link to the ZIP of my blender project for everyone’s convenience is to be copy pasted in your browser of choice, because I cannot link or upload directly as an absolute newcomer:
https://drive .google.com/file/d/1RpD_RB_kfxXhym5I9Zc9CSVxknUDBVaK/view?usp=sharing
Before pasting, get rid of the space after “drive” to make the link work.