AFAIK, the integrated Freestyle branch cannot yet do textured brushes or any of the “sketchy” style renders. We’ll have to wait a bit longer on that. And the original Freestyle was certainly a bit unwieldy on meshes that come out of Blender.
The style of rendering that you’re looking for is called “non-photorealistic rendering”, or NPR, and there’s quite a lot of research going on in that field right now. Do an internet search for that term and you’ll see what I mean.
Woit, I always thought freestyle rendering was just a useless build which only renders what you have selected. I didn’t see any use for this, and I didn’t know It was supposed to do sketchy stuff…
what about toon shading and tutorials referring to it and the sin city material at blender-materials.org ? Of course you´ll have to tweek these methods very hard, but all in all i think these are good starting points…
again, one approach is to make all the materials wire, and if you don’t want the ability to see thru to the other side of an object, make a smaller version (by very little like 0.01) inside it with alpha texture completely on so that it is sky color and other objects don’t show behind it.
Don’t understand why a new thread got started here, without any response to your previous thread on this forum. HERE?? Poor forum protocol. Freestyle can do the simpler renders that you seem to be asking for, currently works on two(2) platforms and I put a complete package up for everyone with the thin black line render you want on the first thread on Freestyle HERE rather than spread out to more threads, and robi just posted a build for MacOsX Tiger 10.4.11. The package I posted even has the Nodes already setup with two layers of Render and the Parameter Editor Window enabled. Short of doing it for you, a lot of people have been reaching out. Are you waiting for “MakeGreatArtForMeButton,” in Blender 2.5??