Sketches: Monsters & creatures

Hello people:
I’ll be using this thread to upload some of my WIP.
Hope you’ll find it interesting.

Hammerhead:

http://personales.ya.com/prbz/dossier/gal/3d/hammerhead/hammer1.jpg

http://personales.ya.com/prbz/dossier/gal/3d/hammerhead/hammer2.jpg

Turntable:

https://vimeo.com/28657714

Looking nice! Are you just doing the bust? Or also the rest of the body?

This was just a bust/sketch… there’s a version with eyebrows, beard & hair but i wasn’t fully pleased with the result. I may post some variations later

Goblin:
Made in sculptris, retopology in Blender.



Really like the goblin, great work on the arms, and wrists and hands especially.

These are really old renders… (2 years or something) some day i should redo most of it…




More WIP renders from the Horned Goblin…



A Brownie (faerie) This is an exercise in poly count, using multiresolution and starting from a simple cube, to a full sculpted head: lips, neck, eyes and ears suffer from starting from a cube instead of an optimized mesh. Those regions would be better sculpted, much more detail could be added.



Update on the brownie.

One word

WOW!!!

Been busy this last 1 1/2 month… update (turntable) on the “innsmouth Creature” … (named before Dunwich Creature, because apart from being a Lovecraft fan, i’m also stupid, and messed up the 2 books: Shadow over Innsmouth & The Dunwich Horror)

I’ve always used Blender internal for most of my renders. Maybe it’s time to start looking at alternatives…


Love the Lovecraftian fish-being. So when you gonna model Cthulhu? :wink:

need to take some web-programming tasks off my back, and then back to monster-making!


Textured brownie (AO, diffuse, Normal, displacement and a temporal specular). Fast SSS just for test. 4 key shapes to make the expression.

Good night everybody, gonna go see the “nit de foc” with my wife.

backscatter and a nicest specular map (2 nodes for specular, Like Ben Simmonds said)


I love the style. Or its just maybe cause I like monsters and demons and such. In the last image are the teeth just a plane with normals?

No, it’s the same object (a tooth) cloned and deformed with modifiers/different settings…

Fat Zombie HD video: started from a Makehuman mesh.

Fat Bastard!