Hello people:
I’ll be using this thread to upload some of my WIP.
Hope you’ll find it interesting.
Hammerhead:
Turntable:
Hello people:
I’ll be using this thread to upload some of my WIP.
Hope you’ll find it interesting.
Hammerhead:
Turntable:
Looking nice! Are you just doing the bust? Or also the rest of the body?
This was just a bust/sketch… there’s a version with eyebrows, beard & hair but i wasn’t fully pleased with the result. I may post some variations later
Really like the goblin, great work on the arms, and wrists and hands especially.
A Brownie (faerie) This is an exercise in poly count, using multiresolution and starting from a simple cube, to a full sculpted head: lips, neck, eyes and ears suffer from starting from a cube instead of an optimized mesh. Those regions would be better sculpted, much more detail could be added.
One word
WOW!!!
Been busy this last 1 1/2 month… update (turntable) on the “innsmouth Creature” … (named before Dunwich Creature, because apart from being a Lovecraft fan, i’m also stupid, and messed up the 2 books: Shadow over Innsmouth & The Dunwich Horror)
I’ve always used Blender internal for most of my renders. Maybe it’s time to start looking at alternatives…
Love the Lovecraftian fish-being. So when you gonna model Cthulhu?
need to take some web-programming tasks off my back, and then back to monster-making!
Textured brownie (AO, diffuse, Normal, displacement and a temporal specular). Fast SSS just for test. 4 key shapes to make the expression.
Good night everybody, gonna go see the “nit de foc” with my wife.
I love the style. Or its just maybe cause I like monsters and demons and such. In the last image are the teeth just a plane with normals?
No, it’s the same object (a tooth) cloned and deformed with modifiers/different settings…
Fat Zombie HD video: started from a Makehuman mesh.
Fat Bastard!