Hey guys – someone asked if I would do a tutorial on realistic skin. I’m not a character guy so I have never actually tried. After about an hour of playing I feel like I came up with a solid result (for what will be a 5-10 minute tutorial)
Again, not going for true anatomical correctness. This is just a quick, workable result that gets you to a good point before you start having texture maps.
Will you take a look at the render and node tree and let me know if there’s anything that can be simplified or anything that’s excessive? Just want to make sure I’m presenting a clean setup.