I played around a bit with the material-nodes version venomgfx showd on hte end of his tutorial and made some changes to use it for skin. I’m not really good at creating these things, but I think it turned out quite good. I’m just posting this here so everybody can have a look and maybe use it and/or improve on it. .blend file on request (the material has some additional textures to add some different colors to the basic skin).
PS: I don’t know if the support/texture forum is the right place for this, but i just want to show a type of shading/lighting. If s/b thinks it doesn’t belong here feel free to move it.
Yes, i know, but nothing will spare you the work of manually painting most of the color & structure of the skin yourself if you want a more realistic one. The method shown by VenomGFX is mostly about smooth shading & lighting
If s/b want’s to improve on this material I can post/upload the .blend-file of course.
IMHO we can make a small contest with that Material as the base… the best results will go to the material repository @ blenderheads.com and ill announce the beginning & winners at the blenderheads.com frontpage to… The Official BlenderHeads.Com Human Skin Shader Contest hmm… should it be 2 weeks long?
I really like the idea. I’ve uploaded the simple version [1] of the file here: skin_falloff.blend
It also features a bumpmap that is better pronounced in comparision to the posted renders.
Feel free to use it for whatever you want as long as the license (Creative Commons BY-SA) is respected.
But I think that this forum is not suited for such a competition (-> WIP-forum?).
Werner
[1] No composition nodes (so we can focus on the material) and I’ve removed the human head mesh (it’s not my model).