[ WIP ] after seeing creature modeling for production i decided to make my own creature entirely with the skin modifier to see how far I can go… i really recommend this DVD i learn a lot., hope you like it.
Nice! I’ll give it a try
Very nice creature !
The skin modifier is a fantastic tool when you manage to avoid some of its problem when the topology decide to go nuts for just moving a point of 1millimeter
@Sanctuary
thanks your Rich some how i manage to control those problems i hope nicholas beging to work again in this amazing tools i have some new ideas to make it better…! :yes:
@kakachiex2
Impressive use of skin modifier!
Then, you probably cleaned it a bit. Well done.
Then what follows? A multires sculpting probably. But, will it work there? About the performance I mean. It looks heavy and this is OK, it had to be so. But… you may face a dead end. It’s not quite predicable.
I agree with michalis - Impressive use of the skin modifier!
thanks guys
@michalis
I’m a fan of subdivision modeling is the method I will use, traditional modeling, and yes I did a little cleaning
Hey Ken thanks coming from you is a onor
POKEMON GOOO!! :evilgrin: :yes:
Amazing pokemon indeed. I suck so badly at creating things with skin modif.