at the moment I’m trying to learn creating a realstic skin shader with blender.
I’ve painted a skin with substance painter, but I have some issues with the SSS.
From what I figured out that Random Walk (Fixed Radius) is legacy and Random Walk should be used. But maybe I’m wrong here?
However, while I get some okaisch SSS result with Random Walk , I have an issue with Random Walk (Fixed Radius).
The is SSS where it’s looks off, like on the chin in the shadow:
If I reduce the SSS than SSS is too weak on thin parts like ears.
Currently this is my shader setting:
Any hint’s what the best pratice to get rid of the SSS on the chin without painting a mask?