I would like to rig a simmetric mesh (a uman body) and it is very difficult to me to setup vertex and weigh so that they’re the same on right and left armature part.
It takes a lot of time too, to make the same thing twice for left and right hand and fingers, left and right leg, feet and so on…
Is there a way to simply setup vertex groups and weight for a half only, and then mirror this settings for the other part? I mean for vertex group, not for armature or bones!
Thanks for reading, hope someone can help me
sorry for my english.