I’ve got a set of cross sections (each consisting of six vertices along a poly curve) that I need to skin together. The only tutorials I’ve found regarding skinning involve NURB surface curves. I can’t use NURB surface curves, since the mesh surface would no longer fall exactly on the vertices.
Is there a way I can do an equivalent of skinning only using poly curves?
Blend file here: http://www.skwerm.com/public/SkinPoly.blend