skull

I decided to try some subsurf modelling which I haven’t done a a lot of, before. I decided to go for a skull, and try to make it as realistic as possible.

I would like your opinion on the topology and structure in general.

I think the top part looks fairly decent, but there’s something odd with the lower jaw (I don’t know if it’s just the lack of teeth)

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Judging from those images it looks good this far. When it comes to topology: I think, because this is a skull, neither meshes will deform (i.e. like skin and muscles do), so if the subsurfed object looks good it is good. Basically.

/ Mats

Nice form!

Thank you for the comments.

I made some teeth but some of them still need some slight modification (aligning them was a pain) It’s pretty amazing how much the adding of teeth changed the look of the model. I also filled the holes in the forehead and fixed some weird creases. And I also added the back of the cranium.

I know that the roots of some teethgco through the mesh.

I think the next step is to fix the teeth, and then add the structure inside the skull.

Again C6C is welcomed.

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Again, looks great. The skull looks much complete with those teeth. I can even feel the rest of the skull lacks details now. Don’t miss the details on inferior part of the skull.

I thinks you should rework the orbits (the eye sockets). Here is an image to give you an idea what the looks like:

/ Mats

Very nice skull, add some bone like textures to it or so it would look better

Nice but something about the nose bothers me.

I think because it’s sticking out so far. He would have a HUGE nose! I would flesh in the mouth region with more detail. It’s lacking, where as on a real skull that part (under your lip) has lots of definition.

Thanks again for the comments.

I looked up some x-ray images of skulls and I have changed the eye socket, and I think it looks a lot better now (I’ll post an image later)

I will use sculpt to add the detail around the mouth later