skull


blender 2.64 blender render, skin modifier

the eye sockets seem to be sloping backward, i would suggest tilting them forward a bit. perhaps using the mesh deform modifier. awesome modifier, you just build a mesh cage around your object and then add the modifier and by tweaking the cage you can change the general shapes of things. much like a lattice. also, there should be a ridge for the nose bone.
(edit) and I see this is your first post, so welcome to the blender forums.

I like the head, it has some style, I think the body needs more work.

thanks I will look into that and do a new model

thanks glad to be here :slight_smile: