Hello
I want to present my new project. This time I decided to make a character design, edgy skullknight
As always, everything was made in Blender (base modeling, sculpting, texturing etc.). Color correction nade in photoshop. Hope you like it!
Looks Amazing
Thank you!
Wow, how nice!! It would be an interesting character in a Souls, Witcher, in magical and medieval games. I’m starting using blender, seeing people who use the program making amazing art as it is inspiring
Thank you very much! And good luck with learning blender, it’s awesome tool
great character .-)
thank you
Looks awesome.
thank you very much!
I featured you on BlenderNation, have a great weekend!
Whoops, I posted the wrong link. Frrrriiday!
Awesome! Have a great weekend too!
Super cool! Really excellent work!
This is awesome, love all the intricate details! any tips on getting to learn sculpting? i have a budget graphics tablet “one by wacom” but i always have difficulty getting the shape that i want even when following references.
Thank you!
Key thing for me is to make good 3d base before modeling (if you already have reference/design). Later, I’m taking care of mesh to have evenly distributed polygons (so simply- retopology) and after that I’m sculpting with multires modifier help
Absolutely awesome.
Amazing work, would love to see more BTS on your workflow. Great lighting too!
Thank you!
But…what BTS means?
Oh, it stands for “behind the scenes”, or showing more of how you did different aspects of the artwork. My bad.