well, im currently workin on a model called “skully” he’s a little cartoony, but oh well…i referenced the model from a doodle i made in a notebook. hope everyone likes !!!
this is the front view
and this is the side view
this model has been fun creating(its my first character-type model) i’ve learned alot about modeling and keepin the poly’s low
hey! the recalc normals worked ! now…what exactly does that do ? im one of those people thatl like to understand what im doing so i can apply it later on myself
You want to apply flip normal on yourself? %| That’s gonna hurt fellow
Seriously, what CTRL+N does is recalculating all the normals of your model to point outward. If two faces that are side by side have opposite normal directions, the result is a twist in the shadows when you smooth it like you had on your model earlier.
I’m not a tech pro, so maybe my explanation is not complete but that’s about how it goes.
Cheers.
-IS-